
Collect XP for low-impact journeys

Communities work towards a shared goal

Neighbours choose the purpose of their Plot
Collect XP for low-impact journeys

Communities work towards a shared goal

Neighbours choose the purpose of their Plot


Social nudges and gamification

Several modes of transport

Social nudges and gamification












Institution
HfG Schwäbisch Gmünd
Year
2025
Team
Jannes Daur, Leon Burg, Constantin Schott
Duration
16 weeks
Sembly is a Behavior Change Intervention that empowers neighborhoods to reclaim urban space through sustainable travel.
Goal Reducing CO2 emissions by addressing behavioral barriers and integrating sustainable mobility into individuals routines.
Project Sembly achieves this by guiding users through a journey that mirrors the six phases of behavior change.
The digital companion rewards users with XP for low-impact journeys and provides insights into their ecological footprint. The community works towards a shared goal, unlocking Plots, modular public spaces provided by cities to promote sustainable mobility. Participants decide each Plot’s purpose: to play, dine, or gather. Plots are open-source, designed for local production using local materials.
Sembly isn’t just about moving differently; it’s about reimagining neighborhoods around a shared vision, a movement ready to take place in every city.
Institution
HfG Schwäbisch Gmünd
Year
2025
Team
Jannes Daur, Leon Burg, Constantin Schott
Duration
16 weeks